Post by FangZeronos on Apr 10, 2023 11:42:32 GMT -5
Forty thousand years ago, the continent of Entemiyo was ruled by five Lords: the Beetle King, Nahelf; the Mantis Queen, Isseo; the Dragonfly King, Lidulok; the Butterfly Queen, Shalho; and the Wasp King, Aressiq. The five Lords governed their own territories in Entemiyo as well as overseeing the continent as a whole, guided by the Entekami, the Gods of Entemiyo. For the Lords, however, peace was not to last.
One winter, a massive stone fell from the Heavens, splitting Entemiyo into its territories, wiping out the Capital of Tristram. The five Lords retreated to their homes, attempting to govern them alone. What the Lords didn’t know was that the stone that fell carried a being from the cosmos. Khumgul, a being from a distant galaxy, had set his sights on Entemiyo, intent to rip it to shreds. The five Lords came together as a unit one last time, sealing Khumgul away.
Now, in present day, Entemiyo is still divided, five lands separated by gaping canyons that kept them apart: Qubuto, the land of the Beetle; Mitute, land of the Mantis; Sowala, land of the Dragonfly; Tetuali, land of the Butterfly; and Chicualo, land of the Wasp. The title of Lord has been passed down, as had the legend of the five Warrior Lords who sealed the evil away, giving them the name “Power Ranger”. Unfortunately, evil always has a way of returning, and the leaders of each land agreed to focus efforts on summoning those that could take up the legendary mantles of the Warrior Lords are lead the five tribes to victory.
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Episode List:
One: Some Assembly Required
Forty thousand years have passed since the imprisonment of Khumgul. An earthquake that rocked Entemiyo to its core has released the demon, leading to Ncuti going to the Dimensions and summoning a team of Rangers to fight once more and stop the demon.
Two: Clashing Personalities
With five Rangers from different dimensions assembled, it’s clear that personalities are going to clash with each other, leading to tensions in the team. The Rangers had better learn how to work together or they’ll end up dead before the fight gets started.
Three: Twilight Dawn (Sphinx Focus)
Sphinx gets caught in a strange night festival in his kingdom, unbeknownst to him, he was hypnotized and slowly begins acting strange towards the Rangers, and when he starts craving for blood, the Rangers discover that he had turned to a vampire, thanks to Khumgul which puts the Yellow Rangers' life on thin ice. Will the Rangers help Sphinx keep himself from being exposed from the sun and will they find an antidote to save his life?
Four: A Mirror Match
Finding himself defeated time and again, Khumgul decides to make the Rangers face one of their own. Can they figure out the truth before it’s too late?
Five: Under a Falling Sky (Wicz Focus)
Wicz doesn’t trust easily but he trusts the Rangers. But that earlier battle causes them to question his role entirely and considers replacing him. Overhearing, Wicz succumbs to his anger and storms off. Just when he changes his mind, he is captured by Khumgul. Wicz will have to figure out a way to escape from his grasp before he mends the bridge with the team.
Six: Duel Of Love (Ghost Focus)
Ghost meets a woman Gwen in his kingdom and the two begin spending time together, a new monster becomes smitten with her and kidnaps her, leaving a letter challenging the Blue Ranger to a duel for her. Can the Blue Ranger succeed in rescuing Gwen.
Seven: Web Development
Feeling left out, Alice starts to question why she’s even on the team if she doesn’t have powers to fight. Ncuti surprises the former Blue Ranger with the power she’s been waiting for, and just in time since Khumgul unleashed his most powerful monster to date.
Eight: Tainted is the Mind (Harrison Focus)
Khumgul opts to target the muscle of the group, tainting some of his "special" snacks and putting him in a dream like coma where he believes that he's back on his world. Can the earth lover power out of this twisted fantasy or will his dream become this world's nightmare?
Nine: Drifting
With six Rangers now active, Khumgul knows time is running out. Deciding to put a new plan into motion, he separates them, trapping them in Kingdoms different from their usual. Can the Rangers overcome the separation?
Ten: Spears In The Sky (Xylia Focus)
When rumors of a new weapon reaches the Regents of Quboto, word is relayed to the Red Ranger. Taking the chance to search for the new weapon, she’ll have to come face to face with her opposite once again, finding the power in herself to finally end the conflict.
Eleven: Darkness Creeps In
Khumgul sets in motion a plan to trap the Rangers in their own personal hellish nightmare. Will they be able to break out of the darkness or will they fall and become mindless servants to the Demon?
Twelve: Gods Incarnate
When a giant monster attack results in part of Chicualo, the land of the Wasp, being destroyed, Ncuti reveals something the Rangers didn’t expect. With the power to face down the giant monster, the Rangers summon new robotic allies and come together to save what’s left of one of the Kingdoms.
Thirteen: Corruption
With new mechanical gods on their side, Khumgul decides to strike at the Rangers during a battle. Poisoning Xylia, the Demon takes control of the Red Ranger, intending on using her to raze parts of the continent to the ground, turning the people of Entemiyo on the Rangers. Can the Rangers get their friend back before it’s too late?
Fourteen: Home Sick
Constantly fighting and traversing over the continent has given the Rangers a longing for their homes. Finally taking the chance while flying with the mechs, they reminisce about their times as Rangers in other worlds, as well as the wins and losses they had.
Fifteen: Wrap Party
Khumgul decides enough is enough and opens a full-scale invasion across the five Kingdoms. The Rangers split up and return to their own kingdoms, hoping to quell the invasions and start the process of getting home.
Sixteen: War Bond
Khumgul invades the rebuilt capital of Entemiyo, planning to wipe it out once again. The Rangers arrive to start the final battle.
Seventeen: Sail Away
With Khumgul defeated, the Rangers prepare to return home, bidding farewell to their new friends, allies, and others that have made their time on Entemiyo a success. It’s the end of the story, and the six Rangers and Lords of Entemiyo have stories to tell in their own homes.
One winter, a massive stone fell from the Heavens, splitting Entemiyo into its territories, wiping out the Capital of Tristram. The five Lords retreated to their homes, attempting to govern them alone. What the Lords didn’t know was that the stone that fell carried a being from the cosmos. Khumgul, a being from a distant galaxy, had set his sights on Entemiyo, intent to rip it to shreds. The five Lords came together as a unit one last time, sealing Khumgul away.
Now, in present day, Entemiyo is still divided, five lands separated by gaping canyons that kept them apart: Qubuto, the land of the Beetle; Mitute, land of the Mantis; Sowala, land of the Dragonfly; Tetuali, land of the Butterfly; and Chicualo, land of the Wasp. The title of Lord has been passed down, as had the legend of the five Warrior Lords who sealed the evil away, giving them the name “Power Ranger”. Unfortunately, evil always has a way of returning, and the leaders of each land agreed to focus efforts on summoning those that could take up the legendary mantles of the Warrior Lords are lead the five tribes to victory.
_________________________________________________
Episode List:
Forty thousand years have passed since the imprisonment of Khumgul. An earthquake that rocked Entemiyo to its core has released the demon, leading to Ncuti going to the Dimensions and summoning a team of Rangers to fight once more and stop the demon.
Two: Clashing Personalities
With five Rangers from different dimensions assembled, it’s clear that personalities are going to clash with each other, leading to tensions in the team. The Rangers had better learn how to work together or they’ll end up dead before the fight gets started.
Three: Twilight Dawn (Sphinx Focus)
Sphinx gets caught in a strange night festival in his kingdom, unbeknownst to him, he was hypnotized and slowly begins acting strange towards the Rangers, and when he starts craving for blood, the Rangers discover that he had turned to a vampire, thanks to Khumgul which puts the Yellow Rangers' life on thin ice. Will the Rangers help Sphinx keep himself from being exposed from the sun and will they find an antidote to save his life?
Four: A Mirror Match
Finding himself defeated time and again, Khumgul decides to make the Rangers face one of their own. Can they figure out the truth before it’s too late?
Five: Under a Falling Sky (Wicz Focus)
Wicz doesn’t trust easily but he trusts the Rangers. But that earlier battle causes them to question his role entirely and considers replacing him. Overhearing, Wicz succumbs to his anger and storms off. Just when he changes his mind, he is captured by Khumgul. Wicz will have to figure out a way to escape from his grasp before he mends the bridge with the team.
Six: Duel Of Love (Ghost Focus)
Ghost meets a woman Gwen in his kingdom and the two begin spending time together, a new monster becomes smitten with her and kidnaps her, leaving a letter challenging the Blue Ranger to a duel for her. Can the Blue Ranger succeed in rescuing Gwen.
Seven: Web Development
Feeling left out, Alice starts to question why she’s even on the team if she doesn’t have powers to fight. Ncuti surprises the former Blue Ranger with the power she’s been waiting for, and just in time since Khumgul unleashed his most powerful monster to date.
Eight: Tainted is the Mind (Harrison Focus)
Khumgul opts to target the muscle of the group, tainting some of his "special" snacks and putting him in a dream like coma where he believes that he's back on his world. Can the earth lover power out of this twisted fantasy or will his dream become this world's nightmare?
Nine: Drifting
With six Rangers now active, Khumgul knows time is running out. Deciding to put a new plan into motion, he separates them, trapping them in Kingdoms different from their usual. Can the Rangers overcome the separation?
Ten: Spears In The Sky (Xylia Focus)
When rumors of a new weapon reaches the Regents of Quboto, word is relayed to the Red Ranger. Taking the chance to search for the new weapon, she’ll have to come face to face with her opposite once again, finding the power in herself to finally end the conflict.
Eleven: Darkness Creeps In
Khumgul sets in motion a plan to trap the Rangers in their own personal hellish nightmare. Will they be able to break out of the darkness or will they fall and become mindless servants to the Demon?
Twelve: Gods Incarnate
When a giant monster attack results in part of Chicualo, the land of the Wasp, being destroyed, Ncuti reveals something the Rangers didn’t expect. With the power to face down the giant monster, the Rangers summon new robotic allies and come together to save what’s left of one of the Kingdoms.
Thirteen: Corruption
With new mechanical gods on their side, Khumgul decides to strike at the Rangers during a battle. Poisoning Xylia, the Demon takes control of the Red Ranger, intending on using her to raze parts of the continent to the ground, turning the people of Entemiyo on the Rangers. Can the Rangers get their friend back before it’s too late?
Fourteen: Home Sick
Constantly fighting and traversing over the continent has given the Rangers a longing for their homes. Finally taking the chance while flying with the mechs, they reminisce about their times as Rangers in other worlds, as well as the wins and losses they had.
Fifteen: Wrap Party
Khumgul decides enough is enough and opens a full-scale invasion across the five Kingdoms. The Rangers split up and return to their own kingdoms, hoping to quell the invasions and start the process of getting home.
Sixteen: War Bond
Khumgul invades the rebuilt capital of Entemiyo, planning to wipe it out once again. The Rangers arrive to start the final battle.
Seventeen: Sail Away
With Khumgul defeated, the Rangers prepare to return home, bidding farewell to their new friends, allies, and others that have made their time on Entemiyo a success. It’s the end of the story, and the six Rangers and Lords of Entemiyo have stories to tell in their own homes.
Alright guys! With King-Ohger in full swing, I wanted to try something new. I really love the designs for the suits, and I really like the concept I came up with. If you see the last line, we're doing a new "multiversal" kind of thing, similar to my old Dino Steel Game, but this time volunteered instead of randomly yanked. Lemme know what y'all think!